NEUROVOIDER

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FUTURISTIC TWIN-STICK SHOOTER RPG

(With Tons of Loot, Procedural Content and some Permadeath)

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neurovoider

  Flying Oak Games

   Buy On Steam

Features

  • Action packed top-down shooting. May include explosions
  • Local multiplayer up to 4 players. Total coop rampage
  • Procedurally generated content and hazards. Hope you don’t mind a few game overs
  • 8736 unique enemies to blow up. Yes, we counted
  • Tons of loot to customize your character with. Explode your foes with that “double twin-plasma shotgun of father doom” you’ve just dropped
  • Gigantic bosses to challenge your bullet dodging skills. Chances are that they don’t fit on your 4K monitor
  • Powerful dark synth music by Dan Terminus. May your ears survive the beat

 

DESCRIPTION

NeuroVoider* is a twin-stick shooter RPG set in a cyber futuristic world about brains shooting around evil robots with nuclear rocket launchers. Battle through the horde of vigilant robots, boost your character with the smoking remains of your victims, and defeat the master NeuroVoider to end this eternal war. Play it coop with up to 4 friends, or go alone in an adventure of hack'n'slash rampage, with a pinch of rogue-lite, and some permadeath.

 * may contain explosions.

 

HISTORY

NeuroVoider is the second title from Flying Oak Games. After completing Dead End (iOS / Android), the team composed of Thomas and Florian decided to get busy on a genre they praise every lunch break: local multiplayer games.

TRAILER

SCREENSHOTS & GIFS

ABOUT FLYING OAK GAMES

Made of wood and pixels, Flying Oak Games (FOG) is an handcrafted independent video game studio growing up in a secret forest of the North East of France (in Metz).

Flying Oak Games is born from many game jam collaborations over several years. All the team have meet during these fantastic events and we still dedicate ourself to this community by organizing many local game jams. We are also part of the Global Game Jam organizers family. Flying Oak Games is now composed of talented artists and experienced interaction designers. Our main motivation is to make games that are accessible, instantly fun and addictive

 

 

 

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